Australian Institute for Machine Learning
Dec 2025 – Feb 2026
Summer Research Intern · Supervised by Dr Feras Dayoub
Simulation test-bed for human-robot search-and-deliver teams using ROS2 and Gazebo with TurtleBot3 integration, enabling reproducible experiments across robot-only, human-only, and mixed-team configurations. Built a ROSBridge/WebSocket web interface for real-time mission planning and teleoperation. Designed a greedy task allocator and benchmarked performance metrics across all team configurations.
Budi Startup
Oct 2023 – Jan 2024
Fullstack Developer Intern · Team Project
Responsive landing page built with AstroJS, React, and Tailwind CSS, completed in 4 days. Redesigned core UI components with the front-end team to improve usability and visual consistency. Contributed to a 30% growth in the startup's customer base.
University of Adelaide
Apr 2026 – Present
Full-Stack Developer · Individual Project
Web application that introduces a structured ban & pick draft system to eFootball, mirroring champion draft mechanics from games like League of Legends. Features user authentication, a comprehensive player catalog of ~41k eFootball players, personal team management with search/sort/filter, game plan storage, a real-time room/lobby system for draft sessions, and smart incremental scraping with Cloudflare R2 image caching.
May 2025 – Jun 2025
Data Analyst · Individual Project
In-depth geospatial crime analysis across Boston districts using Python and Jupyter Notebook. Uncovered district-level disparities with up to 1,356% geographic variation and +40% rush-hour incident concentration, producing actionable insights for patrol scheduling and resource allocation.
Mar 2025 – Jun 2025
Full-Stack Developer · Group Project
Music-enhanced learning platform integrating Spotify OAuth 2.0 to create study sessions with dynamic background customisation. Built collaborative codebase with Git version control across a team. Features cookie management, real-time music sync, and Pexels visual backgrounds.
Sep 2024 – Oct 2024
C++ Developer · Group Project
Strategic board game built in C++17 with SFML graphics framework. Designed with OOP principles using abstract base classes and inheritance. Features rock-paper-scissors combat mechanics, RAII memory management, and a comprehensive unit testing suite.
Mar 2024 – Apr 2024
MATLAB Developer · Individual Project
Traditional Vietnamese board game implemented in MATLAB with a modular codebase spanning 40+ files. Sole developer responsible for graphical interface design, game logic validation, two-player mode, and single-player vs AI implementation.